
IBM Watson Amplify
Co-directed a live visual performance for 5,000 people and designed the real-time live-drawing tool behind it. With Elastic Shore & Interactika.
Design engineer & artist · Brooklyn
Prototypes, instruments, and experiences you can feel. Real-time visuals, VR & mixed reality, AI products, and handpan.
I'm best at the early, uncertain stage: rough idea → working prototype → real people → what actually works. I'd rather test an idea this week than debate it for a month, and I care as much about how an interaction feels as whether it works.
01 — Selected work
Live shows, interactive installations, and playable prototypes — built as lead artist or programmer.

Co-directed a live visual performance for 5,000 people and designed the real-time live-drawing tool behind it. With Elastic Shore & Interactika.

Real-time VJ graphics performed live alongside the show.

Interactive projections that respond to people in and around the water.

A party game where a real car is the controller.

Breath-controlled VR for kids about rising sea levels. Shown in Miami museums.

Live tablet portraits of guests, then every stroke re-animated on screen.
Math you learn with your hands. Used in 190 districts across 36 states; led the Meta Quest launch.
Drawing in the air as dance or Tai Chi — strokes that follow the body, not the brush.
See the demo on LinkedIn ↗02 — Art & performance
Before the headsets there was paint. I still build tools that let a gesture become light in real time.
03 — Handpan
Open-air sessions with a portable mic on a stand — under the stone arches of Prospect Park, by the lake, in subway passages, and on the waterfront facing the Statue of Liberty. Liminal spaces, played live.
Listen on Instagram ↗04 — Products
Designed and built M, an AI coach, the Happiness Report, and Optic, the design system underneath them.
A voice dream journal where your dreams turn into tiny playable games.
dreamwindow.app ↗Studio
The XR & games studio I co-founded with Maria Mishurenko. Selected studio work:
Bizarre BarberVR action game · Steam 2020
Impromptu JamMultiuser AR music jam
Bumblebee JamMusical adventure · Bose AR
Finist PainterCollaborative VR art
Awere VRBreathing biofeedback
MIDI in HoudiniCourse · SIGGRAPH 2020
Mind RoomieMindfulness VR for kids
Action SpectraSocial VR fitness
PhilosophariumPoint-and-click philosophy
05 — About
I started as an illustrator and art director, studied psychology, then taught myself to code so the drawings could move. That turned into live visuals for stages, then eight-plus years of Unity and VR, and now AI products. The thread is the same: make the thing, put it in front of people, feel what works.
06 — Contact