Design engineer & artist · Brooklyn

Gordey
Chernyy

Prototypes, instruments, and experiences you can feel. Real-time visuals, VR & mixed reality, AI products, and handpan.

I'm best at the early, uncertain stage: rough idea → working prototype → real people → what actually works. I'd rather test an idea this week than debate it for a month, and I care as much about how an interaction feels as whether it works.

01 — Selected work

Experiences & prototypes

Live shows, interactive installations, and playable prototypes — built as lead artist or programmer.

Live drawing projected on a huge stage at IBM Watson Amplify, Las Vegas

2017 · Las Vegas · Co-director, tool designer

IBM Watson Amplify

Co-directed a live visual performance for 5,000 people and designed the real-time live-drawing tool behind it. With Elastic Shore & Interactika.

Real-time visuals behind Lauryn Hill at Kings Theatre

2016 · Kings Theatre · Live visuals

Lauryn Hill — Diaspora Calling!

Real-time VJ graphics performed live alongside the show.

Interactive projection on a swimming pool for Keurig

Installation · Programming · prod. Imaginary Media

Keurig Interactive Pool

Interactive projections that respond to people in and around the water.

KIA To The Moon party game using a real car as a controller

Party game · w/ Maria Mishurenko · Imaginary Media

KIA To The Moon

A party game where a real car is the controller.

Underwater scene from Seaing Breath VR

2017 · Daydream VR · prod. Hannes Bend

Seaing Breath

Breath-controlled VR for kids about rising sea levels. Shown in Miami museums.

Tablet portrait drawing re-animated stroke by stroke

Party experience · OpenFrameworks

Augmented Portraits

Live tablet portraits of guests, then every stroke re-animated on screen.

2020–23 · Lead Unity developer

Prisms VR Math

Math you learn with your hands. Used in 190 districts across 36 states; led the Meta Quest launch.

Mixed reality · StereoKit

Volumetric hand drawing

Drawing in the air as dance or Tai Chi — strokes that follow the body, not the brush.

See the demo on LinkedIn ↗

02 — Art & performance

Live visuals, live painting, bodies in motion

Before the headsets there was paint. I still build tools that let a gesture become light in real time.

Ego — performer wearing a motion capture suit
Ego Interactive performance with motion capture.
Elastic Shore real-time art tool
Elastic Shore 2016–18 · Creative Tech Lead — real-time art tools, live painting, dance & theatre visuals.
Bella Gaia Origins dance performance with projected graphics
Bella Gaia — “Origins” Real-time graphics for a dance performance.
Real-time particle visuals research
Real-time visuals R&D Music visualization, Houdini → Unity VFX, compute shaders, artificial life.

03 — Handpan

Field recordings
in Brooklyn

Open-air sessions with a portable mic on a stand — under the stone arches of Prospect Park, by the lake, in subway passages, and on the waterfront facing the Statue of Liberty. Liminal spaces, played live.

#busking · #fieldrecording · #subwaymusic

Listen on Instagram ↗

04 — Products

Shipping things people use

2024–26 · Design Engineer

Matter Neuroscience

Designed and built M, an AI coach, the Happiness Report, and Optic, the design system underneath them.

iPhone · with my wife

Dream Window

A voice dream journal where your dreams turn into tiny playable games.

dreamwindow.app ↗

Studio

Synesthetic Echo

The XR & games studio I co-founded with Maria Mishurenko. Selected studio work:

Visit synestheticecho.com ↗

05 — About

Artist first,
engineer by necessity

I started as an illustrator and art director, studied psychology, then taught myself to code so the drawings could move. That turned into live visuals for stages, then eight-plus years of Unity and VR, and now AI products. The thread is the same: make the thing, put it in front of people, feel what works.

  1. 2024–26Design Engineer, Matter Neuroscience
  2. 2020–23Lead Unity Dev, Prisms VR Math
  3. 2018–Co-founder, Synesthetic Echo
  4. 2016–18Creative Tech Lead, Elastic Shore
  5. 2016Artist-in-Residence, CU Boulder
  6. 2012–14Art director, 50+ media products for non-profits
  7. 2009–11Co-founder, Whitehill Design Studio
  8. 2006Illustrator

06 — Contact

Have a rough idea?
Let's make it real.